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Summoners War Terms and Definitions


Understanding the basic terms and abbreviations used in Summoners War can be confusing if you are new to the game. For example, what’s a GWD compared to a GWO? A TOAN compared to a TOAH? Below are a few terms, acronyms, and definitions you may encounter in Summoners War.

Summoners War Common Terms and Abbreviations

  • A: Advance
  • A2: Alternative Advance
  • AD: Arena Defense
  • AO: Arena Offense
  • AOE: Area of Effect
  • AR: Arena
  • ATB: Attack Bar
  • ATK: Attack
  • CC: Crowd Control
  • CD: Critical Damage
  • CR: Critical Hit Rate
  • DD: Damage Dealer
  • DG: Dungeon
  • DEF: Defense
  • DOT: Damage Over Time
  • Dungeon: Cairos Dungeons
  • DB10: Dragon’s Lair, Basement 10
  • Elemental Dungeons: Hall of [Element]
  • GB10: Giant’s Keep, Basement 10
  • GW: Guild War
  • GWD: Guild War Defense
  • GWO: Guild War Offense
  • GZ: Congratulations
  • HOH: Hall of Heroes
  • M Scroll: Mystical Scroll
  • NB10: Necropolis, Basement 10
  • PVP: Player Verses Player
  • PVE: Player Verses Environment
  • R1-5: Raid levels 1-5
  • RNG: Random Number Generator
  • S1-3: Skill 1,2 and 3
  • S: Simple
  • SA: Simple and Advance
  • SD: Secret Dungeon
  • TOA: Trial of Ascension
  • TOAN: Trial of Ascension Normal Mode
  • TOAH: Trial of Ascension Hard Mode
  • U Scroll: Uncommon Scroll
  • Cleave: A team of mons that can kill the entire enemy team in one turn.
  • Debuff: Any negative status indicator.
  • Farmable: A mon which you can acquire.
  • Farmer: Any mon who can clear a scenario alone.
  • Fodder: A mon used for sacrifice to evolve or level up.
  • Nuke: Hard, quick offensive strategy and/or high attack monsters.

Just getting started? Check out Summoners War System Requirements.